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worldedition gold has an unusual power in the game, we can not see it lowly, otherwise we will have some cost which is creasing in future time, and we can teach you to do well in transaction. Have all the traders move while one of them leads. The leading one should be an experienced trader tough not necessarily the one with the most levels. The hunters should move close and surround the traders guarding them from any thieves that spawn. The traders should try not having to fight, since they are the main target of the thieves. The best would be so that the traders did not have to dismount the camel at all during the trip, while the hunters alone take care of the NPC thieves. Should the camel die, all goods and the trader him/herself will be scattered on the ground, forcing the whole caravan to a halt. That 21 second rule comes from the old days, but now it extends to your party members and your hunters probably need to kill everything nearby, you would best leave the party to resume quickly. After the camel is resuming, the trader can pick up the scattered goods one by one, and then rejoin the party so the caravan can go on. Arriving on the destination, all a trader has to do is go to the Specialty Shop and sell the goods there. The longer the distance between the Specialty Shops, the more profit is obtained. The best profit route would be Jungian. Constantinople, but that is a very long way and also risky. When the trader arrives at the shop, he just has to click the Sell All button on the transports inventory and watch the inventory cash grow. It is also common courtesy to ask the hunters to open their inventories to see their income as well.
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tera gold is used by us in the game but it is really very valuable for us, and we often talk that how to earn it as soon as possible. We enter into this game to show our feelings, I think we can do well in the game, and now you can have a look to guide. After that you are done readying yourself for a job, its time to get started. Look for other traders and hunters that can/want to join you and organize a caravan. Hunters and traders must be on the same party. Do not try to have more traders than hunters, because NPC Thieves are usually overwhelming, and the less hunters, the harder it is to wear them off the caravan and the more punishment the traders and their transports take. Traders must choose between a camel and a horse for transporting goods. A camel (or in high levels, an Ox) has high HP and carries more goods than a horse can without changing stars (trade difficulty), but is slow. A Horse has smaller HP and carries fewer goods, but can run much faster. It is completely up to the traders to choose which transport to use and all should use the same kind of transport to not combine disadvantages. Traders also should be wary and buy some replacement transport in case it dies on the middle of the trade and you still have a chance on reclaiming the goods. Pet Potions (sold at the stable) are a must to keep the transport alive and keep the caravan running smoothly. A rule a trader soon learns: There are never enough pet potions: Buy the most you can. If you run out of them, you will have to rely on someone helping you to restock them, and that is not always an option. Other news I will tell you next time, and I think you can do well.
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Silkroad gold which we make full use in the game acts an important role when we fight, and we need master right points to achieve what we think. Pay attention to some skills, than we can make some news that is valuable, and our team can finish this job well. The first thing you must do before starting a job now is to decide which one you will be. A trader buys the goods and sells them elsewhere for profit, while the hunters protect them from the NPC Thieves and Player Thieves that might want to take the goods away. Needless to say, those of lower level might prefer being a trader to be protected by the high level hunters, still the choice is yours to make. When you decide which job you will act, go to the respective association somewhere in town. That is the Merchant Union for traders and the Hunter Guild for hunters. The Hunter Guild is displayed on the map, while the Merchant Union is close to the Specialties Shop (which in turn is displayed on the map). When you get to the NPC you were looking for, talk to him and chose the option Join the union. That should be the second option. From this point on, you cannot change your job easily anymore without suffering heavy penalties that include 7 days with no job and a sum of gold. After you join the union, you have to create an Alias. That will be the false name that will identify you while you are jobbing. Think a lot on creating one, because after you create it, it is expensive to change it again. Talk to the NPC and chose to create an Alias. Type your desired Alias on the small text box and click on Check for duplicates. In case that name is allowed, the Confirm button will highlight and you can press it. If it is not allowed, the confirm button will stay gray and you will have to try another Alias.
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Runescape Gold can keep us in a safe situation, no one can refuse this thing, even more we can go to attack enemies, so that we need make full use of this gold and value it. In much time it can settle problems, of course, it can help us pass some traps, and we need be careful to face it. I will tell you the advantage, I think you will be very interested in this part, and that is the looting town. The looting the town and team skills on the power, I played three numbers, each job is played, and find most of unity must be evil, and second is, once again is the magic. First is what robbed sky array, the devil grabbed sky the number of array pathetic, why do people shorter? Days every time we force the people into a minority, mainly on our side of the heart is incomplete, and will not be playing with the individual heroism Obviously, a red into the middle of town, wherever there is a need? When you enter the middle, you need be first to work with evil, of course, and we would be eaten. Another point is that can not withstand the temptation, others a long-range players to harass and let us know, we have begun to catch on, and suddenly the team with extremely long, so the need to do, he was only one person they have a long-range attack players that we did not? Close combat player plus you run over people a twenty percent rate of long-range players do? Run, however, run chase, but also what the teams honestly stay inside. At the beginning of the harassment of stations for long-range distance, the soldiers when the shield on the list. Close combat teams ran out of players not too far from the beginning is also less than melee players, and a fight started basically harassing warfare, we first Do not go to the middle of red, first time together, etc. is estimated that only about 2 minutes while the other two forces have also played almost in the number of people take a look at our side, and their numbers as much, if we are together to the center, then killing.
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worldedition gold has an unusual power in the game, we can not see it lowly, otherwise we will have some cost which is creasing in future time, and we can teach you to do well in transaction. Have all the traders move while one of them leads. The leading one should be an experienced trader tough not necessarily the one with the most levels. The hunters should move close and surround the traders guarding them from any thieves that spawn. The traders should try not having to fight, since they are the main target of the thieves. The best would be so that the traders did not have to dismount the camel at all during the trip, while the hunters alone take care of the NPC thieves. Should the camel die, all goods and the trader him/herself will be scattered on the ground, forcing the whole caravan to a halt. That 21 second rule comes from the old days, but now it extends to your party members and your hunters probably need to kill everything nearby, you would best leave the party to resume quickly. After the camel is resuming, the trader can pick up the scattered goods one by one, and then rejoin the party so the caravan can go on. Arriving on the destination, all a trader has to do is go to the Specialty Shop and sell the goods there. The longer the distance between the Specialty Shops, the more profit is obtained. The best profit route would be Jungian. Constantinople, but that is a very long way and also risky. When the trader arrives at the shop, he just has to click the Sell All button on the transports inventory and watch the inventory cash grow. It is also common courtesy to ask the hunters to open their inventories to see their income as well.
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